Tokens

Tokens are an optional layer on top of a real project. A project must be published, complete and reviewed before a token can be attached.

Launchpad

Launch your own token

Pick one of your published projects, choose your curve — supply, decimals, initial and migration market cap, trading fee, creator fee share and an optional first buy — then sign with your wallet. Nothing is custodied by Pixel Packs.

Connect and sign in with the wallet that owns your project to continue.

Read this before anything else

  • A token is not equity, revenue share, or ownership of a studio.
  • A token is not a guaranteed return, and prices can go to zero.
  • A token grants no intellectual property rights over the game or pack.
  • Buying a token is never required to buy, download or play anything here.
  • Project licenses and token ownership are entirely separate.
Step 1

Publish something real

Only published projects with a completed profile, working files and a passed review are eligible. Empty shells cannot launch tokens.

Step 2

Pick a vetted curve

Curve configurations are admin-vetted templates. Every parameter is read back from chain and shown to buyers before anyone can trade.

Step 3

Creators sign, we never custody

Pixel Packs prepares transactions; your wallet signs them. The platform never holds your keys and never signs on your behalf.

Step 4

Fees fund the work

Trading fees accrue to the creator and are claimable from Studio once verified on chain.

Live tokens

Every token launched through Pixel Packs, with its project, artwork and on-chain state.

Loading launches…

Read the risks first

Every number on Pixel Packs is read from chain — no simulated prices, fake volume or placeholder charts, ever. Tokens are optional: games and packs work fully without them, and a token can lose all of its value.